AI Insights · Timothy · July 2023
Top 5 High Fantasy Games on iOS in Oman Q2 2023
Explore the performance of the top five high fantasy games on iOS in Oman during Q2 2023, including metrics on weekly downloads, revenue, and active users.
The second quarter of 2023 saw notable performance trends for the top five high fantasy games on the iOS platform in Oman. Here's a closer look at their metrics, sourced from Sensor Tower.
Clash of Clans by Supercell showed varied trends in weekly revenue and downloads. The game's revenue peaked at approximately $7.4K in the first week of May, while its lowest point was around $3.4K in mid-June. Downloads fluctuated, with a high of about 1.1K in the last week of June and a dip to 562 in early May. Active users remained relatively steady, with a slight decline from around 37.8K at the start of the quarter to 36.1K by the end.
Evony from TOP GAMES INC. experienced a significant peak in weekly revenue, hitting nearly $6.7K in mid-April, before settling around $3.2K by the end of June. Downloads were modest, ranging from a low of 146 in late April to a peak of 486 at the beginning of the quarter. Active users steadily increased, starting from 1.1K and reaching approximately 1.4K by the end of June.
Mobile Legends: Bang Bang by Shanghai Moonton Technology Co., Ltd. had consistent weekly revenue, peaking at $2.1K in mid-April and maintaining around $1.2K towards the end of June. Downloads saw a high of 227 in mid-April and a low of 31 in early May. Active users showed stability, averaging around 2.8K throughout the quarter.
Genshin Impact: Natlan Launch from COGNOSPHERE PTE. LTD. demonstrated varied revenue trends, peaking at approximately $1.7K in early April and stabilizing around $1.1K at the end of June. The game saw a high of 549 downloads in mid-June and maintained around 265 by the quarter's close. Active users remained robust, increasing from 4.9K at the start to about 5K at the end of the quarter.
Clash Royale, also by Supercell, observed a peak in weekly revenue at approximately $1.9K in early April, with fluctuations throughout the quarter, ending at around $1.1K. Downloads peaked at 569 in mid-June, with a low of 248 in mid-May. Active users saw a steady rise, starting from around 10.7K and reaching 11.6K by the end of June.
For more detailed insights and data, visit Sensor Tower.